Resume


Education

Drexel University

Pennoni Honors College

Bachelors of Science in Animation and Vfx

Minor in Product Design

Philadelphia, PA

September 2024 – June 2025

GPA: 3.76 | Dean’ s List

Skills

Adobe Suite

Photoshop

Illustrator

Premiere Pro

After Effects

Audition

CGI & VFX

Maya

Blender

Unreal Engine

Substance Painter

Houdini

Nuke

Other

Wirecast

TeamDynamix

Atem Software Control

Microsoft Office

Davinci

Experience

Video Collaboration and Production Support Specialist

Drexel University, Philadelphia, PA

September 2025 – June 2026

  • Supported on-campus audio/visual technology, including scheduling and technical setup for 15+ livestream productions, managing Wirecast, YouTube, and Zoom to ensure reliable broadcast delivery
  • Completed support tickets within TeamDynamix regarding audio/visual solutions, Zoom, Kaltura, and account support
  • Produced and edited 10+ videos and 3+ motion graphics for various educational and professional departments as well as external clients utilizing Premiere Pro and After Effects to meet their specifications
  • Lead a 3 month long personal video project creating a stock photo and video library for VCAP’s personal and promotional use incorporating weekly feedback
  • Collaborated with fellow co-ops to produce and edit a video podcast using Premiere Pro
Content Manager and Audio Engineer

Painted Bride Quarterly, Philadelphia, PA

May 2026 – Present

  • Manage pbqmag.org through WordPress, creating and formatting posts for newly recorded podcast episodes and new magazine issues for publication
  • Publish posts on PodBean for new podcast episodes, integrating the content into the WordPress site
  • Oversee the recording of podcast episodes, as well as edit the recordings for publication utilizing Premiere Pro
3D Artist

Freelance, Philadelphia, PA

June 2025 – Present

  • Modeled and textured 12+ stylized Roblox character cosmetics for individual and game use as well as 3+ environment models according to clients specifications utilizing Maya, Blender, and Photoshop
  • Optimized a low poly character models topology and performed the UV unwrapping in Blender, making a layout template for all character texturing for a student game project
  • Created potential design mockups for the decorative aspect of a to be built cabin like shed utilizing Maya, Substance Painter, and Unreal

Involvement and Leadership

Treasurer – Motion Capture Club

Mentor – Peer Mentorship Program

April 2026 – Present

September 2025 – Present